Combat Update Will Be Live June 1st


I have been testing many different networking systems/designs with NeverRage.

I recently tried Roll Back NetCode and even attempted to include async processes in the game.

However, most of these attempts have helped me narrow my design logic to a specific expectation.

The game now has a keybinding system - which is NOT graphically available 

It also has an auto-update system for quest builder which is also NOT graphically available 

Graphically Available - I have implemented the UI (User interface) aspect of the design.

---Since I really want to test combat I am going to try implementing a preview by the 1st of June

The following build  doesn't have linear Enterpulation - so the character just move to where they should be

Files

NeverRage-Preview-Build.zip
May 21, 2022

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