Roll Back NetCode For Action Combat


Hello Guys,

I have applied a simple system related to rollback netcode for NeverRage.

Since NeverRage is an online action combat game, eventhough its not peer-peer there had to be a system in place to manage the pace of combat. I am about to test basic combat so the base of the system had to be polished. I have implemented my version of roll-back next code called ShadowPlay.  With ShadowPlay, clients gets the same gameplay experience of rollback-netcode but for a massive population. 

The implemention is basic, the character you would be playing with for now doesnt have stats -like movement speed etc so keep that in mind when you are testing the build. It will move slowly. You can always shift to sprint of course.

As for the state of the Server...it needs to have a PingPong Keep alive system. I noticed when no one is using it- after a while, it would go to sleep. Which can cause other issues that wont be there if it was kept alive. To keep it alive is not a big deal so no worries.

Anyways...a new build is available. Please join the discord  follow the project message me if you have questions concern etc

Files

NeverRage-Preview-Build.zip 285 MB
May 30, 2022

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